Design lessons from (Settlers of) Catan

Image by static416 via flickr (CC BY-NC 2.0)

First released in Germany in 1995, Settler of Catan[1] (or Die Siedler von Catan) is responsible for launching a board game renaissance in North America. It has sold over 18 million copies world-wide, sparked a number of expansions and spin-offs, and paved the way for a host of other so-called Eurogames. When a product is so successful, it is easy to assume that the design sprang fully formed from the mind of its creator. The truth is much more complicated. Continue reading